Source: Windows Central (Image credit: Source: Windows Central) The chapters of each story vary in length, but all introduce some new plot point or detail that ramps up the stakes or draws you in. However, as you play along and the pieces of each story fall into place, you begin to understand where it's all going and why these three were put together, and how they ultimately connect with the prologue. At first, the three stories intersect in small ways: Meena passes by John sitting on a bus bench, Jack is friends with Meena's workplace rival, and Meena's husband is Donna's teacher, just to name a few. As the chapters go on, the player is slowly introduced to more connections. The main menu shows the three sitting next to each other on a subway train, implying that they live at least on the same line. The three stories feel superficially connected at first. The intricate plotting and pacing is Last Stop's strength. John ends up switching bodies with his neighbor Jack Smith after an abrupt interaction on the subway Donna meets and falls in love with a mysterious stranger, and Meena … well, Meena is dealing with her own extramarital affairs and work issues in the most straightforward story of the bunch (until it isn't). Last Stop tells the interconnected stories of John Smith, Donna Adeleke, and Meena Hughes, three very different people in varying supernatural predicaments. Source: Windows CentralJohn and Jack Smith. The sort-of spooky vibes came from how the game ushered you along, hopping from offices to long shots of trees and small town Americana. At its heart, Virginia is a mystery best described as what happens when Twin Peaks meets The X-Files. There was no dialogue instead, you were brought forward by a sweeping score, body language, and walking interspersed with quick transitions to represent movement. In Virginia, your character walked from scene to scene, with certain actions triggering the move to the next. The difference is that Virginia was a more streamlined affair, while Last Stop feels like a more complicated, but natural evolution. Like in the studio's first game, Virginia, Last Stop works to interject a sense of uncanniness and unease off the bat. NVIDIA GeForce GTX 650 / AMD Radeon R7 250 Intel Core i3-2100 / AMD Phenom II X4 965
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