![]() ![]() The loading times are painfully long, for instance, and for a game with such rudimentary isometric graphics it's surprisingly susceptible to slowdown and perfomance hitches in the height of battle. I wish that this was an isolated instance, but Dungeon Hunter: Alliance - Gameloft's crude clone of Diablo, complete with random loot drops, endless critters to bash, a tree of skills, and a row of spells - frequently falls apart. ![]() ![]() The troll blips in and out of existence about six times before I give up and switch to a sword. We keep up this charade, repeating it over and over again, until it sinks in: Ubisoft has simply published a shambles. The ugly monster proceeds to teleport across the level and magic back into existence on the other side of the room: only now with a fully-replenished health bar. I give chase and then, *poof*, the troll disappears into thin air. It works well for a moment, but he soon cottons on and starts to scamper away. So I switch to a crossbow and decide to hang back and attack from afar. He may be slow and dimwitted, but his giant mitts do critical damage if they connect with my Level 5 rogue's bonce. I'm deep within the Goblin King's lair, and after wailing on about 150 identical goblin minions I'm importuned by a lumbering troll. There was one very specific moment when I realised that Gameloft's action role-player Dungeon Hunter isn't just a bad game - it's a miserable, technically incompetent mess. ![]()
0 Comments
Leave a Reply. |